-->
Effortlessly type messages and commands into your Xbox One console. Simply connect the ChatPad to the controller and have all the controls at your fingertips. Easily adjust chat / game audio without taking your hands off the controller, 2.4G Keyboard with a USB dongle; Controls include volume up/down, microphone mute, and game/chat mute. The symbol next to my GT in game displays the mic icon that appears when you're in a party and not game chat despite me not being in a party at all or switching from party to game chat. Only fix I've found is restarting my xbox completely, but I cant identify any cause.
Game Chat 2 allows you to easily add voice and text chat communication to your app while respecting your players' privacy settings and fulfilling the Xbox Requirements for Xbox One (or later) Games and Hub Apps relating to voice and text chat.
For players that have enabled speech-to-text or text-to-speech conversion via the 'Ease of Access - Game Chat Transcription' settings, Game Chat 2 will transparently perform translations to create chat text messages representing incoming speech audio and play synthesized speech audio for outgoing chat text messages, respectively.
Note Mac lipstick pink plaid swatch.
If you are looking for an API specific reference, you can find it in the downloadable Xbox Live API Compiled HTML Help (.chm) file here.
Communication Relationships - Game Chat 2 gives you fine-grained control over how your players can communicate with each others. Rather than specifying teams or channels, Game Chat 2 requires that explicit relationships between each pair of users be defined. Game Chat 2 communication relationships support uni and bi-directional communication between any pair of players. Voice and text communication relationships can be set independently of each other.
Accessibility - Game Chat 2 supports speech-to-text and text-to-speech. When enabled, Game Chat 2 will respect the 'Game Chat Transcription' preference of your players and will transparently perform translations to create chat text messages representing incoming speech audio and play synthesized speech audio for outgoing chat text messages, respectively.
Xbox Live Integration - Game Chat 2 uses Xbox Live services to ensures that each player's preferences and privileges are respected.
Voice Activity Detection - Game Chat 2 performs Voice Activity Detection to determine when audio data includes voice activity.
Edit audio on windows. Automatic Gain Control - Game Chat 2 performs Automatic Gain Control to minimize variation in a user's microphone output.
Codecs - Game Chat 2 encodes audio data that must be delivered to remote instances of the app. On Xbox One (or later), this encoding (and decoding on the receiving end) is hardware-accelerated.
chat_manager::start/finish_processing_state_changes
- The pair of methods called by the app every UI frame to perform asynchronous operations, to retrieve results to be handled in the form ofgame_chat_state_change
structures, and then to free the associated resources when finished.chat_manager::start/finish_processing_data_frames
- The pair of methods used to plug Game Chat 2 into the app's transport layer. These methods are called by the app every network frame to retrieve and distributegame_chat_data_frame
objects to instances of the app on remote devices, and then to free the associated resources when finished.chat_manager::process_incoming_data
- The method used to give data to Game Chat 2 that has been delivered over the app's transport layer from a remote instance of Game Chat 2.Real-time Audio Manipulation - Game Chat 2 allows the app to insert itself in the chat audio pipeline, so that it may inspect or manipulate chat audio data. See Real-time audio manipulation for more information.
The app informs the library of users on the local device and users on remote devices that are expected to chat together.The app then configures the relationships between each user.
Once configured, Game Chat 2 polls audio from the local users' microphone(s), performs automatic gain control and voice activity detection, encodes the data, then exposes the audio data to be delivered to remote instances of Game Chat 2 via chat_manager::start/finish_processing_data_frames
.The app must deliver the data contained in the game_chat_state_change
object to the remote instances of Game Chat 2 specified in the same object.
Upon receiving the data, remote instances of the app must submit the data to their own instance of Game Chat 2 via chat_manager::process_incoming_data
.Game Chat 2 decodes the incoming data and then renders it to the local user's audio device.
Communications privileges and privacy
Game Chat 2 enforces Xbox Live privilege and privacy requirements.Audio data will not be generated by users that don't have communications privileges, and audio data will not be rendered from users that are blocked via privacy settings.
Next steps
To get started, see Using the Game Chat 2 C++ API.
If you are using C#, see Using the Game Chat 2 C# API with WinRT projections.
If you already have a Game Chat implementation, see Migrating from Game Chat 1 to Game Chat 2 to map Game Chat concepts and calling patterns to Game Chat 2 analogues.
For information about the Game Chat 2 API, download the Xbox API Reference: XboxAPIs.zip.
-->Game Chat 2 allows you to easily add voice and text chat communication to your app while respecting your players' privacy settings and fulfilling the Xbox Requirements for Xbox One (or later) Games and Hub Apps relating to voice and text chat.
For players that have enabled speech-to-text or text-to-speech conversion via the 'Ease of Access - Game Chat Transcription' settings, Game Chat 2 will transparently perform translations to create chat text messages representing incoming speech audio and play synthesized speech audio for outgoing chat text messages, respectively.
Note
If you are looking for an API specific reference, you can find it in the downloadable Xbox Live API Compiled HTML Help (.chm) file here.
Communication Relationships - Game Chat 2 gives you fine-grained control over how your players can communicate with each others. Rather than specifying teams or channels, Game Chat 2 requires that explicit relationships between each pair of users be defined. Game Chat 2 communication relationships support uni and bi-directional communication between any pair of players. Voice and text communication relationships can be set independently of each other.
Accessibility - Game Chat 2 supports speech-to-text and text-to-speech. When enabled, Game Chat 2 will respect the 'Game Chat Transcription' preference of your players and will transparently perform translations to create chat text messages representing incoming speech audio and play synthesized speech audio for outgoing chat text messages, respectively.
Xbox Live Integration - Game Chat 2 uses Xbox Live services to ensures that each player's preferences and privileges are respected.
Voice Activity Detection - Game Chat 2 performs Voice Activity Detection to determine when audio data includes voice activity.
Automatic Gain Control - Game Chat 2 performs Automatic Gain Control to minimize variation in a user's microphone output.
Codecs - Game Chat 2 encodes audio data that must be delivered to remote instances of the app. On Xbox One (or later), this encoding (and decoding on the receiving end) is hardware-accelerated.
chat_manager::start/finish_processing_state_changes
- The pair of methods called by the app every UI frame to perform asynchronous operations, to retrieve results to be handled in the form ofgame_chat_state_change
structures, and then to free the associated resources when finished.chat_manager::start/finish_processing_data_frames
- The pair of methods used to plug Game Chat 2 into the app's transport layer. These methods are called by the app every network frame to retrieve and distributegame_chat_data_frame
objects to instances of the app on remote devices, and then to free the associated resources when finished.chat_manager::process_incoming_data
- The method used to give data to Game Chat 2 that has been delivered over the app's transport layer from a remote instance of Game Chat 2.Real-time Audio Manipulation - Game Chat 2 allows the app to insert itself in the chat audio pipeline, so that it may inspect or manipulate chat audio data. See Real-time audio manipulation for more information.
The app informs the library of users on the local device and users on remote devices that are expected to chat together.The app then configures the relationships between each user.
Once configured, Game Chat 2 polls audio from the local users' microphone(s), performs automatic gain control and voice activity detection, encodes the data, then exposes the audio data to be delivered to remote instances of Game Chat 2 via chat_manager::start/finish_processing_data_frames
.The app must deliver the data contained in the game_chat_state_change
object to the remote instances of Game Chat 2 specified in the same object.
Upon receiving the data, remote instances of the app must submit the data to their own instance of Game Chat 2 via chat_manager::process_incoming_data
.Game Chat 2 decodes the incoming data and then renders it to the local user's audio device.
Communications privileges and privacy
Game Chat 2 enforces Xbox Live privilege and privacy requirements.Audio data will not be generated by users that don't have communications privileges, and audio data will not be rendered from users that are blocked via privacy settings.
Next steps
To get started, see Using the Game Chat 2 C++ API.
If you are using C#, see Using the Game Chat 2 C# API with WinRT projections.
Xbox Game Chat App
If you already have a Game Chat implementation, see Migrating from Game Chat 1 to Game Chat 2 to map Game Chat concepts and calling patterns to Game Chat 2 analogues.
Xbox Game Chat On Pc
For information about the Game Chat 2 API, download the Xbox API Reference: XboxAPIs.zip.